
Graphically speaking, the game still looks pretty good and the artistic direction is the same as previous titles. But if you want to just play guitar as you always do on other games, then there’s not a whole lot more for you here besides some new songs. If you’re really into music games and want to put a lot of time into it (and money if you need new instruments), you’ll really get a lot out of the package. The thing that I mostly drew from Rock Band 3 is that it’s a package that is really dependent on the player’s own perceptions of the rewards it will bring. Despite these new additions, the game still plays like you’d expect a music rhythm game to play, but surprisingly, the emphasis is not on the higher levels of play like you’d expect. Not only are all the modes you’d expect actually returning, but several new modes for those who are looking to further their own abilities are also included. Rock Band has, first and foremost, always been about the music – and players will have many ways to indulge in this hobby with the release of Rock Band 3. Despite having only three main instalments in the base series, Rock Band consistently introduces new and exciting functionality to the genre in an effort to keep it fresh, although one must ask when it becomes “too much” and when it would just be a bit more practical to actually go and learn an instrument. There’s one major difference though: Rock Band just feels right for those who want to be musically inclined, and this is particularly true with Rock Band 3, the latest addition to the Rock Band series. This probably makes a lot of sense when you consider all those games had the same developer. I was always quite partial to the Rock Band series, more so than the Guitar Hero series following Guitar Hero 2.
